Aqueduct tavern
A downloadable asset pack
This project was made for a 1st year 3D fundamentals unit, with the brief of creating a scene in unreal engine.
All assets (aside from the tilable textures used for the floor/walls, the planks on the mezzanine, the candle flame texture and default substance painter smart materials) were created by myself.
With this project I focused on exploring a range of techniques and engine features such as:
- Baking highpoly meshes too normals.
- UDIMs/virtual textures.
- Nanite tessellation.
- Niagara fluid simulations.
Along with the the fly through video, I have also provided an .FBX export of the scene, and a log book that covers more technical aspects of creating the scene.
Published | 8 days ago |
Status | Prototype |
Category | Assets |
Author | Sam Maughfling |
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